![]() ![]() This enables you to escape from ganks fairly easy, 1300 range is no joke. When you have 3 points on both skills, max backtrack first then Time Walk. Use your points on backtrack too, so that you won't be taking so much damage. Maxing Time Walk first is also okay, but I find that 2 or 3 points on it is already enough. Therefore, you will be farming in early to a-little-bit-mid-game. After you got 4 points on Time Lock, max both skills EVENLY. Your supports will have the locking skills, so you have to focus on your hitting. Supports will always accompany you, so there's a high chance for early first blood. Max Time Lock first for the bash chances and damage. At level 3 you will have all 3 skills at 1 point. Taking Time Walk first is also okay, so choose. (*) Faceless Void can still move in other's Chronosphere, but doesn't get bonus movement speed.Īs always, this chapter is not so long, so chill.Īt level one, take Time Lock for the bash chances. (*)Affects everything except courier and the map itself (it's not like the game is paused and only Faceless Void can move. (*)timelock gains bonus damage inside it. Invisible units in the sphere will be revealed. Only Faceless Void and any units he controls are unaffected. (*)80 / 100 / 120 / 140 damage bonus inside in Chronosphere.Ĭreates a blister in spacetime, trapping all units caught in its sphere of influence. (*) Linken's Sphere doesn't block it as it's not a particle-point skill (*)Stun works on heroes with Black King Bar The duration is twice as long against creeps. ![]() (*)Backtrack can dodge damage from AOE spells as well as Unit-targeting spells.Īdds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage. (*)Backtrack works against true strike attack like Monkey King Bar (*)Any damage type can be dodged except HP Removal. (*)Backtrack will not evade the secondary effects of enemy spells and attacks (such as stuns or slows). (*)Stacks with evasion, but is subject to chance stacking. (*)Doesn't disjoint particles like Magic Missile or Unstable Concoctionįaceless Void dodges damage by jumping backward in time, eluding both physical and magical attacks. (*)MS slow has a very huge impact on 1-1 battle (*) Faceless Void's only escape mechanism Rushes to a target location while slowing the movement and attack speed of all enemies along its path for 3 seconds. So that's why I will try to make this guide. FACELESS VOID IS NOT A TANK HERO, I REPEAT, HE'S NOT A TANK HERO EVEN THOUGH HE HAS BACKTRACK!!. I saw many people play Faceless Void the wrong way, like wrong Chronosphere location, or tanking teams with him. Synergize well with many heroes, but can be fatal with wrong miscommunication. However, he's kinda squishy in early game, even with high base damage. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.įaceless Void is one of the hardest carry in the game. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. ![]()
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